When the player character is tired, they become more vulnerable. No ma dịch - When the player character is tired, they become more vulnerable. No ma Anh làm thế nào để nói

When the player character is tired,

When the player character is tired, they become more vulnerable. No matter how powerful they are, fatigue creates more danger for them. To avoid fatigue, switch out the tired character and use another. Coffee, energy drinks and snacks might restore maximum stamina, but their effects are temporary.

Injuries are even more threatening than fatigue. All injuries decrease max vitality. Some injuries even decrease max stamina like fatigue, and others might prevent characters from sprinting. Players should be aware that any character being tackled by a Feral will result in a Hurt status.

Deaths of a beloved character can cause both rage and sorrow; however, there is one way to work around to this. When one character is being torn apart or undergoing some other death animation calmly press the guide button on the Xbox controller or ESC on the PC. This pauses the game completely preventing it from saving. Once the menu is open, power off the Xbox or kill the process on the PC and then restart the game and your character will be fine. Please be aware that this can also prevent Black Fever deaths and reanimation deaths as well as prolonging survivor life.

Morale issues can lead to characters running away, wasting ammo, and even killing themselves. Players can intervene by doing an intervention type side mission, although it is better if the player uses that character to do missions when their mood is in a negative state. For example, if Ed is wigging out, do missions and his status may change to determined thus avoiding doing an intervention mission. This is extremely useful if the player has a character with the Autocrat trait.

If  the player has an unwanted character, for example one that has no useful Traits or Skills, they can simply swap to that character and let him/her be killed by zombies. This keeps the population from being more than the player can support while getting rid of characters who constantly need rescuing or cause fights at home. This will help preserve morale and prevent morale based side missions.
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Kết quả (Anh) 1: [Sao chép]
Sao chép!
When the player character is tired, they become more vulnerable. No matter how powerful they are, Galaxy creates more danger for them. To avoid fatigue, switch out the tired character and use another. Coffee, energy drinks and snacks might restore maximum stamina, but their effects are temporary.Injuries are even more threatening than fatigue. All injuries decrease max vitality. Some injuries even decrease max stamina like fatigue, and others might prevent characters from sprinting. Players should be aware that any character being tackled by a Feral will result in a Hurt status.Deaths of a beloved character can cause both rage and sorrow; However, there is one way to work around to this. When one character is being torn apart or undergoing some other death animation calmly press the guide button on the Xbox controller or ESC on the PC. This pauses the game completely preventing it from saving. Once the menu is open, power off the Xbox or kill the process on the PC and then restart the game and your character will be fine. Please be aware that this can also prevent Black Fever deaths and reanimation deaths as well as prolonging survivor life.Morale issues can lead to characters running away, wasting ammo, and even killing themselves. Players can intervene by doing an intervention type side mission, although it is better if the player uses that character to do missions when their mood is in a negative state. For example, if Ed is wigging out, do missions and his status may change to determined thus avoiding doing an intervention mission. This is extremely useful if the player has a character with the Autocrat trait.If the player has an unwanted character, for example one that has no useful Traits or Skills, they can simply swap to that character and let him/her be killed by zombies. This keeps the population from being more than the player can support while getting rid of characters who constantly need rescuing or cause fights at home. This will help preserve morale and prevent morale based side missions.
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Kết quả (Anh) 2:[Sao chép]
Sao chép!
When the player character is tired, They Become Vulnerable more. No matter how powerful chúng, fatigue Creates more danger for added. To tránh fatigue, switch out the tired and use another character. Coffee, energy drinks and snacks might restore maximum stamina, but ask for their effects are temporary. Injuries are more threatening coal chẵn fatigue. All injuries Decrease max vitality. Some injuries chẵn Decrease max stamina like fatigue, and others might Prevent characters from sprinting. Players That shouldnt be aware any character being tackled by a Feral Will Hurt result in a status. Deaths of a Beloved character can cause, rage and sorrow cả; Tuy nhiên, there is one way to work around to this. When one character is being torn apart or undergoing some other animation death calmly press the guide button on the Xbox controller or ESC on the PC. This pauses the game completely preventing it from saving. Once the menu is open, power off the Xbox or kill the process on the PC and then restart the game and của character Will Be Fine. Please be aware this can cũng That Prevent Black Fever deaths and deaths as well as prolonging Reanimation survivor life. Morale issues can lead to characters running away, wasting ammo, and chẵn killing Themselves. Players can Intervene an intervention by doing side missions type, although it is better if the player character dùng mà to spend the weekend by khi missions is in a negative mood state. For example, if Ed is wigging out, so unfortunately missions and change his status to quyết định Avoiding thus doing an intervention mission. This is extremely ích if the player has a character trait with the Autocrat. If the player has an unwanted character, for example One That has no ích or Skills Traits, can chúng Simply swap to mà character and let him / her Do be Killed by zombies . This keeps the population from being more coal while the player can support getting rid of characters who constantly need rescuing or cause, fights at home. This Will Prevent help preserve morale and morale based side missions.







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