-Malefice (Q-C) stuns 2 sec 1 time, a total of 3 times. Its damage is quite modest, and the amount of mana is not small. This most effective skill when using up way hero has allowed need Channel Woes (Crystal Maiden, Witch Doctor, Warlock ...) or prevent the tele.-Malefice can also use to enemy foot attachment in Midnight Pulse. However, a stun from hard (or Blackhole) still more.-Don't hesitate to support mid lane by using Demonic Conversion (W-C) up the creep range in the minutes of the first match. Then time runs on the blood of salmon into the forest farm fields still just in time.-The first Eldodons is an important part of the Enigma of power about early-mid game. They will double after the Saturday attack player (though that attack computer playback or not). Do not charge the unit head and the allies, but its Wards.-Eldodons can only double 1 single. When duplicated, they are Muslim blood, but no recovery time. Enigma could use Demonic Conversion up a Eldodon if fast hands (the range of 0.5 seconds to do this). This is especially important when going to eat Roshan.-Forest Creeps will often throw his AOE spell (especially Hellbear and Centaur) when there are 3 enemy unit standing around them. Sliding this creep out of the flock make camp before use Demonic Conversion. At the farm, please turn to Eldodons children between them are shoot out was 7, double firepower. You can use Enigma to tank households them if necessary.-Main reason for this, Enigma is one of the fastest forest farm DOTA hero. The ability to push the flood of Eldodons is not to be belittled. Besides, the damage of them (43-51) x 6 sufficient to make GOI 1 hero in the early stages of paper blood-mid. skilful control them to make the most of its performance.-Midnight Pulse (E-D) help for heroes the thick blood processing Enigma, resistance allows high (5.25% of the HP per second, a total of 11 seconds, pure damage). Ideal for placing Midnight Pulse before using Blackhole, but in the important moments not Pulse before also.-Midnight Pulse can destroy trees, used to catch Furion, troll Timbersaw or stack camp.-Blackhole (R-B) is one of the most infamous heavy disable spell DOTA. However, to take advantage of this effective spell is not easy. In the early game, you can use it to kill 1-2 heroes right from level 6 also-not necessarily always have to Blackhole 5 highlight.-Blackhole is extremely effective in the confrontation in cramped areas such as Roshan, or when the enemy are combat up the Hill. The advantage of vision as well as the terrain is extremely important to drop hit a Blackhole. People need to calm the extreme Enigma to monitor the situation of combat, but also assertive to not need go to waste the opportunity. With nearly 2 and a half minutes more cooldown in level 3, can not arbitrarily use the spell this (unless you're crushing).-On the other hand, as far as the Enigma-Puppey player most famous in the world-the "fear" comes from the Blackhole more dangerous this spell very much. He is usually quick to farm for themselves the same team go to Mekansm push, make the enemy does not dare combat for fear stick Blackhole. This gave the team of Puppey rose led from early on, and then you save the attachment itself Blackhole as long as possible. Thus, the Enigma is 1 hero has a major influence on psychology and pressed them to move 1 carefully if not broke.-There are 2 entrances onto the map for Enigma. Some of you up straight Blink and go energetically combat, but this makes the Enigma is too dependent on the Blackhole-a spell to have Cooldown up to 200 seconds at level 1. Take another example, the Axe need farm Blink because he has the ability to open combat every 13 seconds, but with the Enigma then this indeed is the case "is all go." Meanwhile, if up Mek, Enigma can organize menace head apart from early or same team eat Roshan to extend his advantage. Of course, maybe you can farm both then displayed face out of the forest, but to then then I hope your home is not yet into the airport.-Of course, sooner or later you should also have the Blink Dagger. Besides, the Enigma is sometimes require up to avoid the sticky stun BKB wasted, Linken's to the disable target green sticks, 1 if you want to increase the damage of Blackhole, Refresher Orb in the Super stage late game that need 2 Blackhole to finish opponents, Hex/Shiva's in order to increase the influence outside of combat Octarine, Core to reduce the Cooldown, or Shadow Blade/Glimmer Cape to prevent Rubick (somewhat).-Enigma should to take the pick end to avoid the enemy counter. He combined well with the heroes having strong AOE as Queen of Pain, Sand King, Kunkka or Earthshaker.
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