Design interfaces from the start by better human Knowing and easing the load on Limitations the user
Information-processing approach
Perception and attention:
Top-down and bottom-up processes
in scene Gist Perception Phenomenon
noticed preattentively Visual features
and how it affects Page density users
The Influence of Aesthetics
Cognitive load and working memory
How encoding and retrieval hưởng memory
Shallow and deep processing
Supporting memory retrieval
Learning
Mental models and ask for their Importance for learning
Multimedia and learning
Norman's theory of interaction: Gulf of evaluation and gulf of execution
affordances and signifiers
Skeuomorphic design
Motor actions:
Hyck-Hyman law and categorical response versus-selection menus alphabetical
Fitts' Law Implications for design và
Stimulus-response compatibility
on mobile devices Touch input
text input Mobile
Effect of stress on behavior
Interaction styles
Direct manipulation
menus, forms, and dialogs:
Broad deep versus menus menus
menus Pie menus square versus
Adaptive toolbar menus
Drop-down boxes radio buttons versus
annoyance Notification
Modal dialogs and nonmodal
Universal design
to be used by systems designing anyone, anywhere
in designing for specific Issues Populations (eg kids, seniors, and users with Disabilities)
interfaces có support collaboration
the Common ground
Synchronous versus asynchronous collaboration
interfaces Complex
Strategies for Supporting Different types of search
Information visualization:
detail Overview +
Focus + context
Ideal effect of longer response times and waiting period
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