- Malefice (QC) 1 times 2 second stun, a total of 3 times. Its damage is modest, and is not a small amount of mana. This skill most effective when used on a hero with terrible allowed to Channel (Crystal Maiden, Witch Doctor, Warlock ...) or prevent tele. - Malefice also can be used to hook an opponent in Midnight Pulse. However, there is one hard stun from teammates (or blackhole) still more. - Do not hesitate to support his mid lane using Demonic Conversion (WC) to creep range in the first seconds of the game. Then the wells slowly run into the forest to heal and still barely farm. - The filing Eldodons is an important part of the power Enigma in early-mid game around. We will play attacking mirrored after the 7th (although we have calculated that attack or not). Excluding the unit office and allies, but as Wards. - Eldodons can only duplicate 1 single. When replicating, they are healing, but not in duration. Demonic Conversion Enigma can use up your first child if Eldodon quickly (0.5 seconds with range to do this). This is especially important when Roshan. - Creep forests will often toss their AOE spell (especially Hellbear and Centaur) when there are three units that stood around them. Let this creep out of the herd herded before using Demonic Conversion camp. While the farm, turn the switch between their children so that they are Eldodons firing was 7 play, doubling firepower. You can use household Enigma to tank them if necessary. - It is for this reason, Enigma is one of the fastest heroes DOTA jungle. Possibility of floods push despise Eldodons impossible. Besides, their damage (43-51) x 6 enough to make salad 1 paper hero in the early-mid stage. Be ingenious control them to effectively utilize their maximum. - Midnight Pulse (ED) to help tackle Enigma thick blood heroes, magic resistance high (of 5.25% of total HP per second, a total of 11 seconds, damage pure). Ideally placed before using Blackhole Midnight Pulse, but in the important moments, no need Pulse before also. - Midnight Pulse can destroy trees, used to catch Furion, troll camp Timbersaw or stack. - Blackhole ( RB) is one of the disable spell DOTA most notorious heavy. However, to take advantage of this spell effectively is not easy. In the early game, you can use it to kill from level 6 1-2 heroes are - not necessarily always have to highlight Blackhole 5 people. - Blackhole is extremely effective in the confrontation in the narrow area as Roshan, or when the enemy is up hill battles. Vision as well as the advantage of the terrain is extremely important to drop the winning 1-phase standard Blackhole. Who hit extremely calm Enigma need to monitor the combat, but also need assertiveness to not waste the opportunity. With nearly 2-minute cooldown at level 3 and a half, can not arbitrarily use this spell (unless you are trounced). - On the other hand, as far as Puppey - one of the most famous Enigma player in the world - the "fear fear "from this spell dangerous blackhole lot. He used to farm for themselves quickly the team went Mekansm to push, making the enemy does not dare for fear of sticky Blackhole combat. This helps the team puppey themselves up very early, and then hold yourself as long as possible take Blackhole. So Enigma is 1 hero with a great influence on psychological opponents and force them to move 1 carefully if not game breaking. - There are two ways to map the original for Enigma. Some of you up straight away Blink and energetically combat, but this makes too dependent on Blackhole Enigma - a spell with up to 200 seconds Cooldown at level 1. Take one example, Axe to farm because he could Blink every 13 seconds to open combat, but with Enigma, this is indeed the plan "is eaten, falls to zero". Meanwhile, if up Mek, Enigma can be held apart from the early universe intimidation or the team Roshan to extend his advantage. Of course you can farm the two sides then poked out of the woods, but until then, the house you hope not to Noi Bai International Airport. - Of course, sooner or later, you should also have Blink Dagger. Besides, Enigma sometimes need to BKB to avoid being stunned waste, Linken's to prevent the disabling 1 goal terrible, sticks green if you want increase the damage of Blackhole, Refresher Orb stage super late game that need to 2 blackhole to finish opponents, Hex / Shiva's order to increase the influence outside combat, Octarine Core to reduce Cooldown, or Shadow Blade / Glimmer Cape to prevent Rubick (somewhat). - Enigma should be devoted pick late to avoid counter enemy. He combined well with powerful AOE heroes with Queen of Pain, Sand King, Kunkka or Earthshaker.
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