These are important principles in the design, the aim towards providing content consisting for younger people, this game is made for students visiting the University where the student wants to grow in the future. It means the content should include information on the location, the exciting, the feeling of delight and provide information about the that environment. Each play membrane has a certain topic about that place and make it appealing to players that still give them the knowledge that they like, If the user accept and interact more will help the game grow strong and make people can easily absorb much more knowledge.
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