Control mechanisms and fight in Overwatch is built like a shooter game first. Familiar control mechanisms of the series first person shooter lets players quickly get used to, however, does not stop with the usual shooter gameplay, Overwatch also included more premium content to create more excitement for players. One of the new content in the gameplay mechanics of Overwatch is the game speed is pushed up very high. This comes from the movement speed, the ability to jump high and style in Overwatch shooting took place very quickly. In the game, the action is almost no side, players can perform tasks gun, bullets discharged almost immediately, or even, for the type of rifle, ammunition spans between each turn also be substantially reduced, which players can shoot arrows continuously. Although in the game, the shock of the guns is almost none, but the accurate remote sight in almost Overwatch is very hard, by character very fast, besides it constantly hovering, high jump. Character design in the game is also being groomed as each character possesses specific skills, as well as its own strengths and weaknesses. For example, there are characters in the Overwatch disasters using sniper guns, and this character potentially very dangerous, it is ... see through walls.
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