One of the first digital games created was a two-dimensional electroni dịch - One of the first digital games created was a two-dimensional electroni Anh làm thế nào để nói

One of the first digital games crea

One of the first digital games created was a two-dimensional electronic table tennis game, which was named Pong. This project creates an implementation of Pong which is controlled by two players using knobs, and displays the game on a 640x480 pixel VGA monitor. The knobs control potentiometers, which send an analog signal to the analog ports of the microcontroller. The microcontroller handles the game mechanics, including tracking the position of the ball and paddles, and keeping score. Using parallel ports, the microcontroller communicates the positions and score to the FPGA, which sends the necessary signals to a VGA monitor in order to display the game.
Introduction:
This system is an implementation of the game of Pong on the PIC microcontroller and Xilinx II FPGA. This game is a two-dimensional digital table tennis game in which a ball bounces between two paddles, each one controlled by one of the players, and off the top and bottom of the rectangular playing area.
The players control their paddle using knobs attached to potentiometers. These potentiometers are powered by the 3.3 V output from the Harrisboard. The controllers are connected to the board across RJ-11 cables, in which we use 3 of the wires to carry the ground, high voltage, and potentiometer output. The output voltages from the potentiometers are directly connected to two of the analog ports of the PIC microcontroller.
The PIC then uses its analog to digital converter to determine the position of each of the paddles as directed by the current position of the knobs on the potentiometers. The PIC also determines the current position of the ball based on its previous position and its current velocity. The vertical velocity of the ball is modified by the movement of each paddle when the ball strikes them and is inverted whenever the ball strikes the top or bottom edge of the play area. The horizontal velocity of the ball is inverted and its increased in magnitude each time the ball strikes a paddle.
The PIC communicates the data for position and size of all play elements as well as the score of the game to the FPGA using Ports C and D for parallel communication. Of these sixteen pins, six of them are used to determine the use of the current value being sent, and the other ten carry the value. The FPGA uses these values to determine the color of each pixel of the screen as it needs to be displayed. The outputs of the FPGA are three bits of
color to the VGA monitor and two bits of HSync and VSync which are determined by the FPGA and are used to coordinate the FPGA and the monitor.
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Kết quả (Anh) 1: [Sao chép]
Sao chép!
One of the first digital games created was a two-dimensional electronic table tennis game, which was named Pong. This project creates an implementation of Pong which is controlled by two players using knobs, and displays the game on a 640x480 pixel VGA monitor. The knobs control potentiometers, which send an analog signal to the analog ports of the microcontroller. The microcontroller handles the game mechanics, including tracking the position of the ball and paddles, and keeping score. Using parallel ports, the microcontroller communicates the positions and score to the FPGA, which sends the necessary signals to a VGA monitor in order to display the game.Introduction:This system is an implementation of the game of Pong on the PIC microcontroller and Xilinx II FPGA. This game is a two-dimensional digital table tennis game in which a ball bounces between two paddles, each one controlled by one of the players, and off the top and bottom of the rectangular playing area.The players control their paddle using knobs attached to potentiometers. These potentiometers are powered by the 3.3 V output from the Harrisboard. The controllers are connected to the board across RJ-11 cables, in which we use 3 of the wires to carry the ground, high voltage, and potentiometer output. The output voltages from the potentiometers are directly connected to two of the analog ports of the PIC microcontroller.The PIC then uses its analog to digital converter to determine the position of each of the paddles as directed by the current position of the knobs on the potentiometers. The PIC also determines the current position of the ball based on its previous position and its current velocity. The vertical velocity of the ball is modified by the movement of each paddle when the ball strikes them and is inverted whenever the ball strikes the top or bottom edge of the play area. The horizontal velocity of the ball is inverted and its increased in magnitude each time the ball strikes a paddle.The PIC communicates the data for position and size of all play elements as well as the score of the game to the FPGA using Ports C and D for parallel communication. Of these sixteen pins, six of them are used to determine the use of the current value being sent, and the other ten carry the value. The FPGA uses these values to determine the color of each pixel of the screen as it needs to be displayed. The outputs of the FPGA are three bits ofcolor to the VGA monitor and two bits of HSync and VSync which are determined by the FPGA and are used to coordinate the FPGA and the monitor.
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Kết quả (Anh) 2:[Sao chép]
Sao chép!
One of the first digital games was a two-dimensional created electronic table tennis game, mà was named Pong. This project Creates an implementation of Pong police controlled by two players mà using knobs, and displays the game on a 640x480 pixel VGA monitor. The knobs control potentiometers, send an analog signal mà to the analog ports of the microcontroller. The microcontroller handles the game mechanics, the position of the tracking gồm ball and paddles, and keeping score. Using parallel ports, the microcontroller communicates the positions and score to the FPGA, mà sends the signals to a VGA monitor cần print order to display the game.
Introduction:
This system is an an implementation of the game of Pong on the PIC microcontroller and Xilinx II FPGA. This game is a two-dimensional digital game table tennis ball bounces giữa chứa a two paddles, each one controlled by one of the players, and off the top and bottom of the rectangular playing area.
The players control knobs attached to using paddle chúng potentiometers. These potentiometers are powered by the 3.3 V output from the Harrisboard. The controllers are connected to the board RJ-11 cables across, chứa We use 3 of the Wires to carry the ground, high voltage, and potentiometer output. The output voltages from the potentiometers are connected to two of the trực analog ports of the PIC microcontroller.
The PIC then analog to digital converter its dùng to quyết the position of each of the paddles as directed by the current position of the knobs on the potentiometers . The PIC am also determines the current position of the ball based on its previous position and its current velocity. The vertical velocity of the ball is modified by the movement of each paddle khi ball and is inverted whenever Strikes added ball top or bottom edge Strikes the play area of the. The horizontal velocity of the ball is inverted and its magnitude Increased print each time the ball Strikes a paddle.
The PIC communicates the position and size of data for all the play elements as well as the score of the game to the FPGA using Ports C and D for parallel communication. Of những sixteen pins, are used to add six of the use of the current quyết value being sent, and the other ten carry the value. The FPGA dùng những values ​​to each pixel of quyết the color of the screen as it needs to be displayed. The outputs of the FPGA are three bits of
color to the VGA monitor and two bits of hsync and VSync mà định by the FPGA and the FPGA are used to Coordinate and the monitor.
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