2.1.1 The important milestone
Born in the mid-1990s, online games are one of the most attractive aspects of the Internet world. Attracting a lot of players worldwide, online games have terrible growth in recent years thanks to the rapid developments of the field of Internet and computer technology.
Here are the milestones in the history of online games in the world:
1995: Jake Song, a Korean developer - co-founder of the corporation Nexon - a pioneer online gaming company. 1996: Nexon Corporation (South Korea) for the product launches first online game "Nexus: The Kingdom of the Winds," attracted more than 1 million subscribers. 1997: The company pioneered computer games at home in the United States, Electronic Arts released "Ultima Online" is the online games get made widely popular. 1997: Tak Jin Kim established NCsoft Corporation, an online game company in South Korea; Jake Song joined the company. 1998: NCsoft Corporation (Korea) launched "Lineage" - this game became the most popular online games in the world with over 4 million subscribers. 1999: Sony Online Entertainment (Japan) launched the "Everquest" - successful game commercially in the United States within five years. 2001: NCsoft Austin (subsidiary of NCsoft Corporation in the United States (South Korea)) partnered with Destination Games (USA) to penetrate the North American market. 2004: Blizzard Entertainment (USA) launched a very successful online game "World of Warcraft", we can say that is the first online game to create a strong appeal both in the East and The West.
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