So for using 3dsmax, we have to import and export only one animation, and after , have a animationmanager to choose was animation compiled in the final ean file taht why I concentrated on Blender (ad it's free)
So for using 3dsmax, we have to import and export only one animation, and after, have a animationmanager to choose was compiled in the final animation ean filetaht why I concentrated on Blender(it's free)
So for using 3dsmax, WE HAVE TO import and export only one animation, and after, have a animationmanager to choose animation was in the final biên file ean why I concentrated on Blender taht (ad it's free)