It can be inferred that there is a growing interest to consider the use of electronic games as assessment tools have reached extremely unexpected achievements. previously, the industry focused solely on serving the Leisure and the public sector. Trends in video games, however, now been professionally designed to adapt to the requirements of the education system. John and Angela (2004) says that there are many potential benefits of active learning through games in the classroom. Therefore, the application of video games into education as well as teaching training program is needed to create a joyful learning environment for students.
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