Civilization is one of the few "ancestor" can influence the most powerful of the series 4X (explore, expand, exploit, and exterminate), but also so that the style of game played earlier also "shaped" harder still room for other long-term development. Therefore, since the version of Civilization III, Sid Meier - the father of this legendary series, to seek changes breakthrough to be able to continue to maintain the "fire" to the series. Even this request was put to the "vanguard" as Soren Johnson inherits his or Will Miller and David McDonough, the "top leader" of Firaxis later an enormous burden.
Obviously the constant "to paint scratching" the new version brings very serious challenge of the game developers, especially when the company must continue to release games in order to "bread" and raise funds for future projects. That's why during a long time, the version of "spin-off" of the series Civilization appeared grab enough of the genre scene from the ground to the moon (Sid Meier's Civilization Beyond Earth), but the "na slingshot "about how playing together has made this version does not really achieve much success as the mainstream version.
Having lost has been, the version is also accrued for the design team of the company not less experience as well as creative, and then when Ed Beach to hold the position as chief designer, series, Sid Meier's Civilization again shines with Sid Meier's Civilization version VI when playing back the official circuit!
A little "twist" GREAT!
When it comes to gameplay, many gamers "veteran" of the Civilization series will start chuckling bored when a lot of "old obligations reset" from Civilization III version can fully apply to the next version , though the design team from Firaxis tried "cooked" a lot of play, by a simple reason, "formula" 4X was founded by Sid Meier too sure and very difficult to change! But when embarking on Sid Meier's version of Civilization VI, Ed Beach was made out to be something different core nature.
Not "prepared" to the "snacks" completely new to "dupe" the player in the way that a lot of the series "noodle" others are applied on the market today, Ed Beach was extremely serious sufficient to "dissect" the basic core of the gameplay that Sid Meier 4X formed for his Civilization series, and then on the most successful platform that veteran gamers and critics often praise, create a little "twist" Sid Meier's different for Civilization VI but remains the spiritual values of the entire series.
Although not appreciated by the original version, the version of the spin-off would still leave some suggestions "brilliant" for Ed Beach to complete Meier's Civilization VI Sid.
For example, the development of technical lone tree as the traditional version is no longer enough "challenging" for gamers, but added elements such as customized personal characteristics (Personality Traits) in Rising Tide expansion of Sid Meier's Civilization: Beyond Earth, could impact significantly on the tactics of the game, though the overall development a technical trends. This makes the gameplay becomes rich, diversified and also created many new tactics, but these changes are not enough "strong hand" to be able to make the game even worth ... "brooding" like feel sense of the first version of the series for the former players.
Thus, the additions, so that a reasonable mix of Sid Meier's Civilization VI became the core issues. For the first time in the history of the series, the construction, the choice of development, natural resources, even great men are creating interactive, intertwine, end facilitate the development of extremely complex. Previously you just transaction technology, building lots of schools, libraries, you can easily win technically, now the players love to explore, build and conquer also very easily achieve the technological incentives through the "technological boost".
The point of this mix but make the game more complicated, but it also makes the game even balance, forcing the player to go into the "framework" harmonious development without encouraging the development of "ectopic" as the previous edition. This makes Sid Meier's Civilization VI becomes "Struggle", but well worth playing better, more innovative even longtime fans of the series.
PICTURE - SOUND EXCELLENT
Previously writers have been very dissatisfied with the graphics "hacking squashed", gross of Sid Meier's Civilization: Beyond Earth, the version of Sid Meier's Civilization VI has improved a good array when up incredibly detailed picture all terrain, characters and works of architecture with the surface pattern (texture) is quite large. So that game was quite heavy when compared to the same line of strategy games category capital less demanding in terms of graphics.
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